This post is about the UNO Disney Pixar Lightyear card meanings. This includes a detailed explanation of what each card does. If you are looking for the rest of the rules, check out our UNO Disney Pixar Lightyear rules post.
Are you looking for a specific UNO Disney Pixar Lightyear card? | Numbers | Draw Two | Reverse | Skip | Wild | Wild Draw Four | Wild Hyperspeed |
Numbers
The number cards in UNO Disney Pixar Lightyear do not have any special effect on the game. You can only play the cards if they match the color or number of the top card on the Discard Pile.
Draw Two
The Draw Two card forces the next player in turn order to draw two cards from the top of the Draw Pile. After they draw the two cards, they will lose their turn.
Reverse
When you play the Reverse card, it changes the turn order direction. Say that turn order was previously moving clockwise/left. After playing a Reverse card, turn order will move counter-clockwise/right. Should turn order be moving counter-clockwise/right, it will now move clockwise/left.
Skip
Should you play a Skip card, the next player loses their turn.
Wild
The Wild card is unique because it matches every other card in the game. Therefore you can play it at any time. You can even play the card if you have another card in your hand that you could otherwise have played.
When you play the Wild card, you get to choose the color for the Discard Pile. You can choose any of the four colors, including the color it was when you played the card. The next player in turn order has to play a card that matches the color you chose, play their own wild card, or they will have to draw a card.
Wild Draw Four
The Wild Draw Four card matches every other card in the game. The card does have a unique rule though. While you can play the card to match any other card, you can only play it if you have no other cards in your hand that match the color of the Discard Pile. Wild cards are considered matches for the color when determining if a Wild Draw Four can be played.
When you play the Wild Draw Four card, you get to choose the color for the Discard Pile. Whichever color you choose has no impact on any potential challenge of the card.
The next player in turn order then has a choice to make.
First they can accept that the player played the card correctly. In this case they will draw four cards, and they will skip their turn.
Challenging the Play of a Wild Draw Four
If the next player in turn order thinks the previous player played the card incorrectly though, they can challenge it.
Should the next player challenge, the player who played the card must show the challenger all of the cards from their hand. The challenger looks at the cards to see if the player played the card correctly.
If the player did not have any cards in their hand that matched the color of the Discard Pile, they played the card correctly. For incorrectly challenging, the challenging player now has to draw six cards. They also still lose their turn.
If the player did have a card in their hand that matched the color of the Discard Pile, they played the Wild Draw Four incorrectly. The challenger no longer has to draw any cards, and they don’t lose their turn. The player that incorrectly played the card has to draw the four cards.
Wild Hyperspeed
The Wild Hyperspeed card is exclusive to UNO Disney Pixar Lightyear. The card can be played at anytime since it matches every other card in the game. Whenever a Wild Hyperspeed card is played in UNO Disney Pixar Lightyear, the player who plays it chooses a color.
The next player in turn order has to play a card that matches the color that was chosen. If they play a card that matches the color, the next player after them loses their turn. The player after them then tries to play a card that matches the color. Should they be able to play a card that matches the color, the player after them also loses their turn. This continues with the next player always losing their turn if the previous player plays a card that matches the color.
For example player 1 plays the Wild Hyperspeed card. Player 2 then plays a card that matches the chosen color. Player 3 loses their turn. Play moves to player 4 who also plays a matching color card. The first player would have taken the next turn, but their turn is skipped. Player 2 then can play another card that matches the color forcing player 3 to lose their turn again.
Players will keep being skipped until someone plays a card that changes the color of the Discard Pile by playing a card that matches the number of the Discard Pile. At this point the ability of the previously played Wild Hyperspeed card is ignored.
The rules don’t specifically say whether changing the color through a matching symbol or using a wild card stops the card’s ability. While it only specifically says when the color changes due to playing a matching number card, I would guess the ability stops whenever the color is changed.