UNO All Wild! Grogu How to Play Quick Links: | Objective | Setup | Playing the Game | Card Meanings | Calling UNO | Winning the Game | Optional Scoring
If you are interested in the rules for the original UNO All Wild!, check out our how to play guide.
Objective of UNO All Wild! Grogu
The objective of UNO All Wild! Grogu is to be the first player to get rid of all of the cards from your hand.
Setup for UNO All Wild! Grogu
- Choose a player to be the dealer. They will shuffle all of the cards.
- Deal seven cards to each player. You can look at your own cards, but you shouldn’t show them to the other players.
- The rest of the cards form the Draw Pile. Flip over the top card from the Draw Pile to form the Discard Pile. If the card you flip over has an associated action, ignore the action.
- The player to the left of the dealer starts the game. Play moves clockwise to start the game.
Playing UNO All Wild! Grogu
You will begin your turn by looking at the cards in your hand to choose one to play. As every card in the game is a wild, there is no restriction on what cards you can play on your turn. You can choose whatever card from your hand that you want to play. Play your chosen card to the Discard Pile.
Depending on what card you chose to play, you may get to take a special action. See the Cards of UNO All Wild! Grogu section below for more details.
Normally you have to play a card on your turn. If the next player in turn order is about to go out though, you can choose to draw a card instead of playing a card from your hand. You can then either play the card you just drew, or you can pass the rest of your turn.
Play then passes to the next player in turn order.
The Cards of UNO All Wild! Grogu

Wild
The Wild card is the basic card of UNO All Wild! Grogu. As it is a wild, it can be played at any time. Since all of the cards in the game are wild, the Wild cards have no special action in the game.

Wild Reverse
When you play a Wild Reverse the direction of play will reverse. If turn order was moving clockwise, it will now move counter-clockwise. If it was moving counter-clockwise, it will now move clockwise.

Wild Skip
The Wild Skip card works like a typical Skip card. The next player in turn order loses their turn.

Wild Skip Two
The Wild Skip Two is the same as the Wild Skip except that the next two players in turn order lose their turn.

Wild Draw Two
When you play the Wild Draw Two card the next player in turn order is forced to draw two cards from the Draw Pile. They also lose their next turn.

Wild Draw Four
The Wild Draw Four forces the next player in turn order to draw four cards from the Draw Pile. They also lose their next turn.

Wild Targeted Draw Two
When you play the Wild Targeted Draw Two card you will choose another player. The player you chose has to draw two cards from the Draw Pile. They do not lose their turn.

Wild Forced Swap
The Wild Forced Swap forces the player who plays it to choose another player. The player who played the card has to swap their hand with the player they chose. This is not optional. If either of the players who swapped hands only have one card after the swap, they must say UNO immediately or risk having to draw cards.

Wild Grogu’s Help
Choose another player and look at their hand. If you like any of the cards from their hand you may swap them for cards in your hand. You may swap as many cards from your hand with cards from the chosen player’s hand. You must swap an equal number of cards so each player has the same number of cards as they did before the swap. Play then returns to normal.
Calling UNO
When you only have one card left in your hand, you should call out “UNO” as quickly as possible. This is done to alert the other players that you are close to winning the game.

Should another player catch you not saying UNO, you must draw two cards from the Draw Pile. They must catch you before the next player starts their turn though.
Winning UNO All Wild! Grogu
The first player to play the last card from their hand wins the game.
Optional Scoring
If you would like to play several hands back to back, you can choose to use optional scoring in order to determine the ultimate winner.
When you use these rules the winner of a hand takes all of the cards left in the other players’ hands. They will then score points for these cards as follows:
- Wild – 25 points
- All Other Cards – 50 points

You will then play another hand. The first player to score a total of 500 or more points wins the game.

Year: 2023 | Publisher: Mattel | Designer: Nick Hayes
Genres: Card, Family
Ages: 7+ | Number of Players: 2-10 | Length of Game: 15-30 minutes
Difficulty: Light | Strategy: Light | Luck: High
Components: 112 cards, instructions
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