Are you looking for the rules for the original game, check out our how to play post for Skyjo.
Looking for a specific Skyjo Action rule?: | Setup | Playing the Game | Draw Playing Card | Draw Action Card | Play or Discard Action Card | Star Cards | Removing Rows/Columns | End of Round | Winning the Game | Game Variations | Action Cards | FAQ | Components |
Objective
The objective of Skyjo Action is to score the least points in the game.
Setup
- Sort the cards into two decks. All of the number and star cards should be placed into the playing deck. All of the action cards should be placed into the action deck.
- Shuffle each deck separately.
- Deal twelve cards from the playing deck to each player face down.
- Place the rest of the playing deck face down on the table. Flip over the top card from the deck to form the discard pile.
- Take the top four cards from the action deck and place them face up in a row in the middle of the table. Place the remaining cards from the action deck face down on the table. Flip over the top card from the deck to form the discard pile.

- Each player takes the twelve cards they were dealt and places them in a 4×3 grid (each horizontal row has four cards). You should not look at the cards when you are doing this.
- Each player then randomly chooses two of the cards from their grid and turns them face up.
- Total up the value of the two cards revealed in each players’ grid. The player who has the highest total starts the first round. Play moves left/clockwise during the game.

How to Play Skyjo Action
On each of your turns in Skyjo Action you can choose one of three actions:
- Draw a Playing Card
- Draw an Action Card
- Play or Discard an Action Card
After you have taken one of these actions, play passes to the player on your left.
Draw a Playing Card
When you choose to draw a playing card, you can choose either the top card from the draw pile or the top card from the discard pile. After you draw the card, you need to decide what you want to do with it. You can take one of two actions with the card you drew.

Your first option is to exchange the card you drew with one of the cards in your layout. You can exchange the card with either a face up or face down card. You cannot look at a face down card before choosing to swap it with the card you just drew. The goal of the game is to reduce your points. Therefore you want to exchange high number cards with lower number cards. Once you have chosen which card you want to exchange your new card for, take the card you chose to exchange and place it face up on the top of the discard pile. Then add the card you just drew to the now empty space in your layout.


If you took the top card from the discard pile, you must exchange it for one of the cards in your layout.
Should you take the top card from the draw pile, you have an additional action you may take. First you get to look at the card you just drew. If you want to exchange it with one of the cards in your layout, you can swap the card as explained above. Otherwise if you don’t want the card, you can add it to the discard pile. If you choose to discard the card, you will choose one of your face down cards and flip it over.

Whether you add the drawn card to your layout or discard it, your turn ends.
Draw an Action Card
The second action you can take on your turn is to draw an action card. You can either take one of the four face up action cards from the table, or take the top card from the draw pile. You only want to take action cards that you think you will actually use. If you are stuck with an action card at the end of the round, they are worth ten points during scoring. There is no limit to the number of action cards you can have in front of you.

After you have drawn an action card, you will place it next to your layout of cards. The rules don’t state whether you place the action cards face up or face down. Later in the star cards section it does mention that you place the action card face up, so I assume this applies when you draw an action card as well. If you took one of the face up action cards, you will take the top card from the action card deck and place it face up on the table.

You will have to wait for a future turn in order to use an action card. The “Reactivation” card is the one exception. When you play the card, you will immediately take a card from the action card discard pile and play it right away.
Play or Discard an Action Card
The final action you can take on your turn is to use one of the action cards you chose on a previous turn. You have two options for using an action card.
First you can use an action card for its action. Each action card has a special ability which impacts gameplay. See Skyjo Action Card Meanings post to see what each action card does. After you have taken the action, you will add the card face up to the action card discard pile.
Otherwise if you don’t want to use an action card, you can just discard it. If you discard an action card, you won’t take its associated action. You may want to discard an action card because they are worth ten points at the end of a round if you aren’t able to use them.
You cannot play or discard an action card on your last turn after the end of the round is triggered (see below).

Star Cards
In the playing deck there are some star cards. Whenever you activate a star card, you get to take one of the four face up action cards or the top card from the action card draw pile. This is optional and you can choose not to take an action card. You will place the chosen action card in front of you. This action must be taken on your current turn, or you lose it. You activate a star card in the following situations:
- Place a star card in your layout after either drawing it from the draw or discard pile.
- You flip over a card already in your grid, and it is a star card.
- You flip over a star card at the beginning of the round.

When you use a swap ability to move a star card, you do not activate it.
During the game star cards do not have a fixed number. This is relevant when trying to create rows and columns where all of the numbers are the same (see below). During scoring star cards are worth zero points.
Removing Rows and Columns
At the end of each turn you should look at the cards in each or your rows and columns. You should also do this at the end of the round before you total up all of the cards in your layout. For each row and column look to see if all of the cards are the same number.
If all of the cards in a row or column are the same number, you must discard all of the cards from that row/column. You can choose which of the cards that you discard will be placed on the top of the discard pile. You must always put the cards you discard on top of the card you swapped out of your layout. This includes situations where all of the cards are the same negative number. Should a row or column have less than three cards, you cannot discard the cards.


Should you create a complete row or column of star cards, you have the option to discard them or keep them. At the end of the round the row/column scores you negative points. If you create a row/column with three star cards, they are worth -10 points. If you create a row/column with four star cards, they are worth -15 points. You can’t use the same star card to create a row and column in order to score these negative points.

End of Round
Players will keep taking turns until all of the cards in one of the players’ layouts are turned face up. A player can either trigger the end of a round by turning over their last card, or turning over the last card from another player’s layout (using an action card).
The rest of the players get one last turn in order to try and improve their score. The player that triggered the end of the round does not get another turn.
Once all of the players have taken their last turn, any face down cards in a players’ layout are flipped over. Each player now counts up the points from all of the cards in their layout. Each card is worth the points printed on the card. Star cards are worth zero points. Each action card is worth ten points. Each player writes their score down on the scorepad sheet.

The player that ended the round (revealed the last card in any of the players’ layouts) compares their score to the scores of the other players. If their score is tied or higher than at least one other player, they must double their score when recording it. If their score is zero or negative though, they do not double it.
The player that ended the current round, starts the next round.
Winning Skyjo Action
The game ends after a player has scored a total of 100 or more points in the game.
Each player totals the points they scored in the game. The player that scored the least points wins Skyjo Action.

Game Variations
To mix up the gameplay, there are a number of things you can tweak in Skyjo Action.
First you can choose to play without an action card deck. Choose 5-10 action cards and shuffle them into the playing card deck. When a player draws or reveals an action card, they can choose to either keep the action card or discard it. The player then draws a new card from the draw pile in order to replace the action card. The rules are otherwise the same as the normal game.
Second you can choose to ignore the action cards entirely. In this game you will only use the number and star cards. All other rules are the same.
Third you can choose to just use the number cards. The star and action cards are kept in the box. The rest of the rules are the same.
Finally you can play with up to eight players if each player is only dealt nine cards at the start of the game. In this game you will create a 3×3 grid. Each player only reveals one of their cards to start the round. Otherwise the rules are the same as the normal game.
Skyjo Action FAQ
If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components
- 120 Playing Cards
- 30 Action Cards
- Score Pad
- Instructions
Year: 2019 | Publisher: Magilano | Designer: Alexander Bernhardt | Artist: Alexander Bernhardt
Genres: Card, Family, Set Collection
Ages: 8+ | Number of Players: 2-8 | Length of Game: 30 minutes
Difficulty: Light | Strategy: Light | Luck: High
For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.


Debbie
Tuesday 15th of July 2025
Star cards. Can they be used to complete a row or column? Example 1. You have 2 cards that are the same number in a column. You draw or turn over a star card in that same column. Does that complete the column?
Example 2. You have a number card and a star card in the same column. You draw or turn over a card of the same number in the column. Can you then use the star card to be that number in order to complete the column?
Debbie
Thursday 17th of July 2025
@Eric Mortensen, do you have to designate the number for the star card when it is turned over or drawn? Or can you make it any number at any time? Rules say, “Each star revealed in its own card layout can be converted for a moment by a player at the end of his turn.”
Eric Mortensen
Wednesday 16th of July 2025
Star cards can be used to complete a row or column. I say this because Star cards can be turned into any number. Earlier in the instructions it mentions that you can choose the order in which you discard the cards from a completed row. In brackets it then mentions "relevant for star cards". This tells me that you can use Star cards to complete a row. You can even create a whole row of Star cards to score negative points.
As you can choose the number for Star cards, if you don't want to complete the row, I think you can just pick another number for the Star cards preventing the row from all being the same number. If you want to complete the row you will just count the Star card as the number you need to complete the row. The row/column needs to have at least three cards to get rid of it though.
Rick
Saturday 21st of June 2025
When playing the variation where action cards are shuffled into the deck, if you draw an action card on the final round (after someone revealed their final card) can you discard it and take another or are you stuck with a 10 pointer with no other follow on play allowed?
Eric Mortensen
Monday 23rd of June 2025
In that variant rule's section of the instructions, it says that you can either keep the action card or you can place it on the playing cards discard pile. In either case you will draw another card.
I am guessing your question comes from the fact that the rules also say that no action cards can be played or discarded in the final round. It depends on how big of stickler you want to be for the letter of the rules.
Based on a strict reading of the rules, you wouldn't be allowed to discard the action card since it specifically says you can't discard an action card on your last turn.
I personally think you should be allowed to though for two reasons. First it feels totally unfair that because you are unlucky and draw one on your last turn, you are stuck with the penalty. In the normal game you choose when you want to take action cards, so the penalty was created so players have something to think about before they choose to take one. In this case you didn't make that choice, so it feels unfair that you receive the penalty. Additionally while you are technically discarding the action card in your situation, I don't consider it to be a real "discard". I think the rule banning discarding action cards on your last turn is a reference to taking the action of discarding an action card on your last turn. In the case of randomly drawing an action card and not wanting it so you discard it right away, I don't think it should count as a discard. In fact the rules say that you can put the card on the discard pile. It doesn't say that you are discarding it. I think this is the spirit of the rules. If the instructions had more explanation for the variant rule, I think it would have clarified the rules in this way. Therefore I would say that you can get rid of the action card, and draw a new card on your last turn.
This is not a definitive answer though, so the players should probably agree on how to handle it.
Bob
Friday 4th of April 2025
With the swap action card or the switch action card, do the cards stay face down or face up when they are swapped/switched? Can you swap/switch a face down card with a face up card? Do they go to their new position in the same way (face up or face down)? Who decides if the card is place in the new spot as face up or face down? Or are they replaced as they were?
Eric Mortensen
Saturday 5th of April 2025
I have created a post specifically detailing how you use each of the Action cards in Skyjo Action.
For the swap/switch cards, you can choose face up and/or face down cards. You could choose both a face up and a face down card. The player who plays the card gets to choose if the cards will be face up or face down when they are moved to their new location.
Marie
Sunday 16th of March 2025
What happens when you run out of action cards??? Do you take from action discard pile, shuffle them and put them back in the action pile????
Eric Mortensen
Monday 17th of March 2025
Unfortunately the instructions don't mention what happens when all of the Action cards have been taken. Therefore the players have to come to an agreement on how the situation should be handled. I personally would reshuffle the cards from the discard pile to create a new pile of Action cards to take from.
Thomas
Saturday 1st of February 2025
Does playing the Double Move action card count as the first move, or can the player take two full moves after playing the Double Move card?
Eric Mortensen
Monday 3rd of February 2025
The rules don't specifically address the Double Move action card. I would play it where you get two full actions after you play the Double Move card. I say this because otherwise the Double Move card would be pretty pointless. If it would count as one of the two actions, you would essentially only get to take one action. You could just take your normal action without playing the Double Move card and get to take the same number of actions on your turn. Because of this, I am pretty confident that the Double Move card gives you two additional actions that you can take after playing the card.