Are you looking for specific Qwirkle rules? | Setup | Playing Tiles | Trading Tiles | Scoring | Winning the Game |
Setup
- You need a piece of paper and a pencil/pen in order to keep score.
- Place all of the tiles in the bag, and mix them up.
- Each player draws six tiles. You will stand them in front of you where only you can see them. These tiles are your “hand.”
- All of the players look through their tiles to find the largest group of tiles they have that either match the same color or shape. You do not count duplicate tiles when determining how many tiles you can play. The players compare how many tiles they can play. The player that can play the most tiles, starts the game by playing the matching tiles. If there is a tie for the most tiles, the oldest tied player gets to take the first turn. After playing the tiles, they will score points for them (see Scoring below), and will draw a number of tiles so they once again have six tiles in their hand.
- After the first player plays the starting tiles, play passes to the next player clockwise/left.

How to Play Qwirkle
On your turn you can choose to take one of two actions.
- Play tiles.
- Trade some or all of your tiles for new tiles.
Playing Tiles
On most turns you will play tiles from your hand to the table. You can play one or multiple tiles on your turn. If you want to play multiple tiles, all of the tiles you play have to either be the same color or shape. All of the tiles also have to be played to the same vertical or horizontal line. The tiles don’t have to be played next to one another on that line though.

When you have chosen what tile(s) you want to play, you will have to figure out where you want to play them. There are a few rules you must follow when choosing where you want to place a tile(s).
You must play at least one of your tiles next to a tile already played to the table. To play next to a tile, it has to be the same color or symbol. When two or more tiles are played next to one another, you have created a line. All tiles in a line either have to be the same shape or color. When you add tiles to a line that has already been started, they have to match the same attribute (color or symbol) as the rest of the tiles already in the line.

You can never add a duplicate of a tile that is already in a line. A line based on color can only have one of each shape. A line based on shape can only have one tile of each color.

It is possible to place your tiles in a way that they add to two or more lines. When this happens each tile you add has to work with the line that it is being added to.

After you have played a tile(s), you will score the tiles you played. See the Scoring section below for details on how you score the tiles you play. You will then draw tiles until you have six tiles in your hand again.
Trading Tiles
If you are unable to play any of your tiles or you don’t want to play any of them, you can choose to trade in tiles. You can choose any number of your tiles to trade in. You can even choose to trade in all of your tiles.

Set aside any tiles that you want to trade in. Then draw the corresponding number of tiles from the bag. After adding the new tiles to your hand, return the tiles you set aside to the bag.
Scoring
When you play a tile(s) to the grid, you will score points. If you created a new line or added to a line, you will score one point for each tile in the line you created/added to. You score points for the tiles that were already on the table that were part of the line you played to.

Depending on how you played your tiles, it is possible that you created/added to two or more different lines. You will score each line that you create/add to. A tile that you played that is part of two lines, scores one point for each line.




As the game progresses, a player may complete a line. Each line can have a maximum of six tiles in it. For a color line, it can have one tile of each shape that matches the color of the line. For a shape line, it can have one tile of each color that matches the line’s shape. When a player adds the last tile needed to complete a line, they have created a Qwirkle. A Qwirkle is worth a total of twelve points. It scores six points for the six tiles in the line, and a bonus six points for completing the line.


Winning Qwirkle
When there are no tiles left in the bag, the end game of Qwirkle is triggered. Players will still take turns normally. They can no longer trade tiles, and they will not draw new tiles at the end of their turn.
The game ends when a player is able to play the last tile from their hand. As a bonus for playing their last tile, the player scores a six point bonus.
The players then total the points they scored in the game. The player that scored the most points, wins Qwirkle.

Components
- 108 tiles (3 of each tile)
- Draw Bag
- Instructions
Year: 2006 | Publisher: MindWare | Designer: Susan McKinley Ross
Genres: Abstract, Family, Tile Placement
Ages: 6+ | Number of Players: 2-4 | Length of Game: 45 minutes
Difficulty: Light | Strategy: Light-Moderate | Luck: Moderate
For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.

