Are you looking for a specific Mystery Date rule? | Set Up | Playing the Game | Spaces | Winning the Game | FAQ | Components |
Objective
The objective of Mystery Date is to be the first player to assemble a complete outfit that matches the date that you are going on.
Set Up
- Place the gameboard in the middle of the table.
- Set the die near the gameboard.
- One player takes all of the cards and shuffles them.
- Deal two cards to each player face down. You can look at your own cards, but you shouldn’t show them to the other players.
- Place the rest of the cards on the board to one side of the door. These cards become the draw pile.
- Take the top card from the draw pile and flip it face up on the other side of the door. This pile is the discard pile.
- Each player chooses a playing piece and places it on the corner Open the Door space closest to where they are sitting.
- The player to the left of the dealer starts the game.
How to Play Mystery Date
You will begin each of your turns rolling the die. The number you roll on the die determines how many spaces you will move your playing piece. Move your playing piece the corresponding number of spaces clockwise around the gameboard.
While moving you can land on and move through spaces occupied by other players.
After you have finished moving, you will take an action based on what space you landed on. See the corresponding section below for details on what each space does.
Once you have completed the corresponding action, your turn ends. Play passes to the player on your left/clockwise.
Spaces of Mystery Date Board
Take Cards From Draw Pile
There are two different types of take cards from the draw pile spaces. Some spaces allow you to take one card from the draw pile, while others allow you to take two cards.
When you land on one of these spaces, you will take the corresponding number of cards from the top of the draw pile. You will add the cards to your hand.
You may only have six cards in your hand at a time. Should you ever draw a card(s) that puts you over six cards, you will have to discard cards from your hand until you only have six remaining in your hand. You can pick which card(s) you want to discard. Any cards you discard are placed face up on the discard pile.
If the draw pile ever runs out of cards, take all of the cards from the discard pile except for the top card. Shuffle all of the cards and place them face down to form a new draw pile.
Swap Cards
When you land on a swap space, it will say that you will swap a card with the player on your left, right, or you can choose who to swap with.
You will choose one card from your hand and place it face down in front of the player that is in the direction printed on the space. For example if the space says to swap with the player on your right, you will place the card face down in front of the player on your right.
Next the player to the left/right holds their cards in front of you so you can’t see what is on them. You then randomly draw one of the cards. Add the card you chose to your hand, while the other player adds to their hand the card that you placed face down.
In some newer versions of the game (2009 for sure), both players get to choose which card they would like to swap. Both players swap their cards at the same time.
Take One Card From Either Draw or Discard Pile
Should you land on this space in Mystery Date, you have a decision to make.
First look at the top card on the discard pile. If you could use the card since it matches the other cards in your hand, you can choose to add it to your hand. This counts as your action for the turn.
Otherwise if you don’t want the card on the top of the discard pile, you can take the top card from the draw pile and add it to your hand.
Should the discard pile ever run out of cards, you will take the top card from the draw pile and flip it over to form a new discard pile.
Open the Door
When you land on the Open the Door space, you will look in your hand to see if you have a complete outfit. To create a complete outfit you need to collect cards one through three of the same color. For example to create the outfit for a beach date, you need to have an orange one, two and three cards.
If you should not have a complete outfit, your turn ends and you do not get to take any additional action.
Should you have a complete outfit, you will play the corresponding cards face up so the rest of the players can see them. If you have two complete outfits, you will choose one of them to play this turn.
After you show the other players your outfit, you will turn/spin the handle on the door. Before you start turning the handle, you need to make sure the door is completely shut. You can turn the handle as much as you want. Once you are done turning the handle, you will slowly open the door to reveal who is behind it.
Compare the outfit of the character in the doorway with the outfit that you played in front of you. If the two outfits do not match, you will close the door and your turn ends. For example if your outfit is for the beach, and the date is wearing a suit for the formal dance. You should spin the handle some so the next player doesn’t know which date is currently selected. Return the outfit cards you revealed to your hand. You can use them on a future turn.
If you open the door and the “Dud” (is dressed look they aren’t going on a date) is visible, you will immediately discard the three outfit cards you revealed to the other players. Draw three new cards to replace the cards you just discarded. Your turn then ends.
Winning the Game
When you are opening the door you are hoping for a date whose outfit matches the outfit you played. If their outfit matches your revealed cards, you win the game.
Mystery Date FAQ
If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.
Components
- Gameboard
- Mystery Door with five different dates (attached to board)
- 48 cards (12 of each color)
- 4 Playing Pieces with Bases
- Die
- Instructions
Year: 1965 | Publisher: Hasbro, Milton Bradley, Winning Solutions | Designer: Marvin Glass
Genres: Children’s, Roll and Move
Ages: 7+ | Number of Players: 2-4 | Length of Game: 30 minutes
Difficulty: Light | Strategy: Light | Luck: High
For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.