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Garden Variety Card Game: Rules for How to Play

Garden Variety Card Game: Rules for How to Play

Are you looking for a specific Garden Variety rule?  |  Setup  |  Playing the Game  |  Types of Cards  |  Winning the Game  |  FAQ  |  Components  |

Objective

The objective of Garden Variety is to collect the most cards by winning rounds.

Setup

  • One of the players takes all of the cards and shuffles them together.
  • The dealer deals five cards facedown to each player. You can look at your own cards, but you shouldn’t show them to the other players.
  • Place the rest of the cards facedown in the middle of the table in order to form the draw pile.
  • The youngest player starts the game.

How to Play Garden Variety

The current player starts each round by rolling the die. What the player rolls on the die determines the rule for the current round:

  • 0 – The card closest to 0 wins.
  • 3 – The card closest to 3 wins.
  • 5 – The card closest to 5 wins.
  • 7 – The card closest to 7 wins.
  • 10 – The card closest to 10 wins.
  • ! – You will reroll the die again after all of the players have played their card.
Rolling a seven on the die
The current start player rolled a seven on the die. The players will try to play cards that are as close as possible to the number seven.

After the player rolls the die, they will choose one of the cards from their hand to play. They will play their chosen card face up to the table.

Playing a six card
The first player decides to play a six card as it is quite close to the seven that players are targeting this round.

After the first player has played their card, the player to their left/clockwise chooses a card from their hand to play. In turn order each player chooses one card from their hand to play to the table.

Determining the Winner of the Round

After all of the players have played a card, you will determine the winner of the round based on the round rule rolled on the die.

The player who played the first card compares the card they played with the player on their left. The two players figure out whose card is closest to the number rolled on the die. The player whose number is further away from the target number is eliminated from the round. The player who won the matchup then compares their number to the next player to the left. This continues until all of the cards are compared, and only one player remains in the round.

Comparing two numbers with one closer to the target number
The players are comparing these two cards. The six card is one away from the seven card while the nine card is two away from seven. Since the six card is closer to the target, the player who played the nine card is eliminated from the current round.

Sometimes there will be one card that is closest to the number, but there will be times where two cards are equally close to the target number. In this case there are a number of tiebreakers that the game uses to determine the winner for the round.

If both players are equally close to the target number and both played a Critter card (see below), you will use the color of the cards to determine which card wins the tiebreaker. The game uses a simple Rock, Paper, Scissors style mechanic to determine which color beats each other color.

  • Blue Opossum beats Red Snail
  • Red Snail beats Green Frog
  • Green Frog beats Yellow Bee
  • Yellow Bee beats Blue Opossum
Determining the closer card using the color tiebreaker
Both the yellow six and blue eight are only one space away from the target seven. Since the two cards are the same number away from seven, the players will compare the colors. Since yellow beats blue, the yellow player remains in the round. The blue player is eliminated from the round.

Should there be a tie between a Critter card and a Wildflower card, the Wildflower card always beats the Critter card.

Compare two cards with one being a Wildflower card
These two cards are both only one away from the target number. One of the cards is a Wildflower card though, so the player who played that card wins the tiebreaker.

If a tie cannot be broken using either of these tiebreaking rules, the player who played their card first (is closest clockwise to the start player) wins the matchup.

The player who played the card closest to the number rolled on the die (won the last matchup), wins the round. The winner collects all of the cards that were played and adds them to their garden bed (scoring pile).

Winning a round of Garden Variety
The winner of this round played the six Wildflower card. They take the four cards played this round, and add them to their garden bed.

Preparing for the Next Round

Starting with the player that won the round and moving clockwise, each player draws cards from the draw pile until they have five cards in their hand.

Should one or more players have no cards in their hand and there are no cards left to draw, the game ends. Otherwise you will play another round. The winner of the current round starts the next round by rolling the die.

Types of Cards

Critter Cards in Garden Variety

Critter Cards

There are four different types of Critter cards. Most Critter cards are a number between one and nine. There are a few cards that show 0 and 10 on them. When you play one of these cards, you must immediately decide whether the card will be a 0 or 10. You cannot change the number after you pick which one it will represent.

When two Critter cards are compared and the numbers are equally close to the target number, the game uses the colors of the cards to determine which card wins the tiebreaker.

  • Blue Opossum beats Red Snail
  • Red Snail beats Green Frog
  • Green Frog beats Yellow Bee
  • Yellow Bee beats Blue Opossum
Wildflower card

Wildflower Cards

Wildflower cards have a number between one and nine on them.

Should there be a tie between a Wildflower and Critter card, the Wildflower card always beats the Critter card.

Gnome cards

Gnome Cards

Every Gnome card has a special effect printed on it. Whenever you play a Gnome card, you will read off its effect and immediately apply it.

Gnome cards have no number printed on them, but they give you other advantages.

Winning Garden Variety

The game ends when there is a player that has no cards in their hand and there are no cards left to draw. In this case any cards players have left in their hand are immediately added to their garden bed (score pile).

Each player then counts up how many cards they collected during the game. The player that collected the most cards wins Garden Variety.

Winning Garden Variety
The players collected these cards during the game. Since the top player collected the most cards, they have won the game.

If two or more players tie for the most cards, each tied player counts up how many Gnomes they collected. The player that collected the most Gnomes wins the game. If there is still a tie, the tied players will play a game of rock, paper, scissors.

Garden Variety FAQ

If you have any questions about how to play the game, leave a comment below on this post. I will try to answer any questions asked as best and as quickly as possible.

Components for Garden Variety

Components

  • 54 Cards
  • Die
  • Instructions

Year: 2024 | Publisher: Unstable Games

Genres: Card, Family

Ages: 7+ | Number of Players: 2-5 | Length of Game: 10-15 minutes

Difficulty: Light | Strategy: Light | Luck: High


For more board and card game rules/how to plays, check out our complete alphabetical list of card and board game rules posts.



Robin

Monday 10th of March 2025

We came to a round and can't find anything to help us determine who's right.

A 7 was rolled First player places a blue 7 Second player places a yellow 3 The theis and last player places down the Gnome card that's says they get to roll again and place a card. So they rolled and got a 3. So they then place another Gnome card down from their hand that allowed them to take another players card as their own. Winning the round by taking the yellow 3 card.

Much simpler - can you stack or play multiple Gnome cards in a single turn?

Thanks

Eric Mortensen

Tuesday 11th of March 2025

I can't give you a definitive answer to your question as the rules don't specifically address it. The instructions do not say anywhere how many Gnome cards you can play each turn. Therefore I would say that you should be allowed to play as many Gnome cards as you want on your turn. As this isn't specifically addressed in the rules though, I would probably recommend that all players agree to how to handle it before the game starts.

Joshua

Tuesday 4th of March 2025

I just picked this game up and kept running into the "red vs yellow" critter cards and there is nothing in the rules about this match up. So who wins between these colours? Thanks, joshua

Eric Mortensen

Wednesday 5th of March 2025

There is a three step process to determine which card wins in each faceoff. First whoever plays a card closest to the target number wins. If both cards are the same number away from the target number (a 6 and 8 compared to a target of 7), you move onto color. If the two colors don't have a direct comparison, you look at who played their card first. Whoever played their card first wins. In your question it would depend. If the red card player played their card first, they would win. If the yellow card player played their card first, they would win.

Magali

Wednesday 8th of January 2025

For the gnome card that says “choose a different rule for the round” do you just randomly choose or do you roll the dice?

Eric Mortensen

Thursday 9th of January 2025

When we played the game we let the player that played the card choose the rule. They had to pick one of the rules present on the die, but they could pick whichever one they wanted. Obviously the player always picked a rule that best matched one of the other cards in their hand.

I am not the designer of the game, so this is not an official answer. I believe this is how the card is intended to be used though. As there is another Gnome card that says specifically mentions rerolling the die, I don't think you would roll the die to choose the rule for the round. Other than rolling the die I don't know how else you would randomly choose one of the rules. Therefore I think the player that plays the card gets to pick whichever rule they want.

Sian

Wednesday 25th of December 2024

I have no idea why I wrote my last question, I meant what if it’s closest to 5 and you have a yellow 4 and a yellow 6. Is it still the player who played their card first?

Eric Mortensen

Saturday 28th of December 2024

In this case the normal tiebreakers wouldn't break the tie. Therefore whichever player played their card first would win.

Sian

Wednesday 25th of December 2024

What if it’s closest to 5 and you have a red 5 and a yellow 5??